Hope you enjoy and leave some comments :)
Tuesday, June 30, 2009
Hope you enjoy and leave some comments :)
Monday, June 29, 2009
- To start, I measured about 1 inch from all borders to create sort of a window on the two sides and top of the box.
- Once the measurements are done, place the ruler down and draw out the lines and then examine.
- Use the knife and ruler to cut out the windows.
- Place the bright white paper along the inside of the box. Why the inside you say? Well, if you put the white paper on the outside, the inside will still be brown cardboard and the light will not be effective. The paper inside creates white walls allong the bottom sides and top. With finishing off the bottom and back drop, the white interior will allow the rays of light to bounce around and illuminate the interior of the box more.
- Tape all the edges of the exterior of the box to create a sturdier box. This will also help prevent any light leaking out rather than bounce around inside where your object of interest is.
- Print out a background image that is white gradually fading into a different color using a gradient tool on illustrator. (can also be found online if you look for it). Experiment with different colors, they all give the model a different look.
Hope this helps and have fun taking some photos of your beautifully painted pieces. I hope you can send me some samples or photos taken using a photo box/booth. Cheers.
This leads me to show you my finished AoBR marines. I know I posted a unit WIP a few posts back, but again, while skipping around with so many projects, they unit got done now. If I would have focused on just this unit I would have taken a few hours or so to finish the unit from scratch.
The unit is base coated and has 2 highlights and mud on boots/leg done along with free hand chapter symbol. Enjoy! Comments appreciated.
Tuesday, June 23, 2009
My Thoughts of Nurglings in 40K:
So I've been playing with the idea of having more nurgling units on the table. To me it seems like the nurglings are pretty hard-core objective holders in 5th edition where everybody seems to be going mech. I mean that fact that they are able to deep strike on the objective (if you roll correctly), have an invulnerable save, can't be instant death, 3 wounds a base, have stealth giving them an even better chance in cover.....I think they are just perfect for holding objectives. The fact they are still vulnerable to blast templates still kind of hurt, but you're only taking 2 wounds instead of instant death. That means another shot wasted to try to take them out.
How to use them:
Well I definately wouldn't just put them out in the open or try to charge the enemy with them....that's for sure. Unless I was desperate and needed to tie something up before another unit came to support them. Nurglings by themselves IMO are use-less unless supported by another unit that can provide a counter attack.
The idea that you could possibly have a unit of 8 nurgling bases (24 wounds!) for just over 100 points backed by a unit of plaguebearers at 14 strong for only 210 points, that's a tough 310+ points your opponent has to deal with just so that you don't hold the objective. All you have to do is keep the nurglings in cover close to the objective. Keep the unit of plagebearers close enough that they can counter assault or move to where they are needed. You probably don't even need to have a full 14 man squad, even a 7 man unit of plagebearers are tough to take out (going with fluff, that's why the numbers are 14 and 7). The point is that you are trying to hold the objective until you can bring in the rest or part of your army to stop your opponent. Of course if your opponent really wanted, they could wipe out your nurgling and plaguebearer units if you don't pay any attention to them and leave your units be. Support is key to holding objectives for any army, it's just that nurgle has it better IMO :)
So how can you use nurglings offensively you ask. Well for one, they provide cover saves to your units behind them. For a demon player, this is huge. If my opponent decides to fire bolters or whatever at my plaguebearer unit, as long as I have nurglings in front of them I get a cover save which is better than the invulnerable save. Plus a re-roll for FnP. I would much rather have to roll a 4+ instead of a 5+ any time any day. Who wouldn't? Not only the cover saves, but the fact that once I get close enough, I can tie up my opponents units (either charging or taking the charge) until my other units can join in. Most nurgle units have the slow and purposeful rule which kind of hurts their movement. This allows opponents to punish them and kill as mush as possible before CC. But if you can tie them up for a turn or two, that would make a world of a difference. Less shots would be taken by the plaguebearers who can then slowly take their time to walk into the fight with more numbers on my side to help make the difference.
So your thoughts, should I take 3 units of nurglings at around 7 or 8 strong?
Please feel free to post a comment, both negative or positive comments will only make my army better in the long run.
Monday, June 15, 2009
The reason behind this is that by playing nurgle, I will have pretty tough units to defend objectives and just be a pain in the butt for my opponent to try to waste their time getting rid of them. If they decide to just ignore nurgle units, then they will have a harder time as the game continues to wipe them out from contesting or holding objectives and even for kill points. As for khorne, what can I say, the power of the hellblades just keeps on calling my name. The fact that even a small desperate unit of 5 or 6 bloodletters having the capability of wiping out an entire 10 space marine squad just is not fair at all. So having about 15 of them or so should be pretty fun.
All in all, I am not making this army to be competitive as I do not go to local tourney's (work gets in the way...yes I work 6 days a week), but for the fun of it. Plus I would like to make this a showcase type army for when our gaming club sets up next year in Games Day Baltimore. I will be using VC Ghouls as my plaguebearers and I will try to convert some of them along with bloodletter pieces to make the entire army seem more as a whole instead of individual squads just put together.
Here is the list:
7 Nurglings (instant death does not apply so 3 wounds each base should make it fun and annoying for the opponent)
30 plague bearers split into 2 groups
25 blood letters split into 2 groups
5 blood crushers
1 DP with mark of nurgle
1 DP with mark of khorne
All adds up to right around 1750pts.
Give me your opinion on the army list and what I can do to make it better. Although I will not be competing as mentioned before, I still don't want an army that can't win either :D
Tuesday, June 9, 2009
Saturday, May 30, 2009
Tuesday, May 19, 2009
Friday, May 15, 2009
The 5th edition having many armies go mech, I decided to counter that with a mech army as well. The standard IG Troop choice isn't going to be all that great. I mean the best choice of a troop slot is the veteran squad with BS 4. You get 3 special weapons with the unit and mounted in a Chimera, they can be both fast and deadly to opposing players vehicles. But with the amount of troops contesting objectives and kill points sake, I'm also planning on taking some big guns. And I mean some BIG GUNS!!!
Here is the list as it stands. May change after a game test or your opinions.
Company Command Squad w/Colonel Straken, Regiment Standard, Vox, 2 Plasma Guns, and a Chimera w/extra armor, camo netting
Veteran Squad w/power wpn, vox caster, 3 melta guns, chimera w/dozer blades, extra armor
Veteran Squad w/vox caster, 2 plasma guns, 1 melta gun, chimera w/extra armor, camo netting
Leman Russ Vanquisher w/extra armor
Leman Russ Vanquisher w/extra armor
Leman Russ Exterminator w/extra armor
Medusa w/bastion breacher shells
Medusa w/bastion breacher shells
Total Points: 1750
The idea is that I would have the 3 ordanance tanks in a corner or behind terrain with the two chimeras with camo netting on the sides to provide cover. The command unit and 2 of the veteran squads would sit back for counter attack. The other two veteran squads could try to claim objectives with the 3rd chimera providing support. Lastly, the 2 vanquishers would target enemy armor while the exterminator would target enemy transport vehicles or squads.
Sounds all great in my head, but I would have to play test the list to see if it can compete or not. My first thoughts are that I probably should lost a few tanks and get a few more veteran squads...but the thought and idea of so many templates blasting away at the enemy was too hard to resist. Your thoughts?
Tuesday, May 12, 2009
Monday, May 11, 2009
Golden Demon entry was ok. I was able to make first cut with all four of my entries, but unfortunately fell short of any placing or even honorable mention. Lighting was horrible as usual and I felt that some of the models that won this year shouldn't have. There was ALOT of competition this year IMO than last year or the year before.
One of the greatest moments for me was being able to sit down with the great painters in the demon lounge and just sitting and chatting with them. I tried to pick their brains as much as possible about their styles and techniques. After a disappointing no win entry this year, I brought my Khorne Lord over and asked them about their opinions on what I can do to make it pop and stand out. To my surprise some of them were dumb founded that I didn't make even honorable mention, but all agreed that I needed just that one or two extra hightlights. Though I didn't win, in the long run I did because I felt that my piece was appreciated by even some of the greatest slayer sword and demon winners. There will always be next year.
I was also stoked that a fellow club memeber, i.e.- JAWABALLS made first cut with his BA honor guard. This was also the first time he has entered and I just wanted to give a shout out to say GOOD JOB JAWA!
BTW, in case you're wondering...I will have pictures up soon of my pieces as well as fellow club members pieces.
Friday, May 8, 2009
If you get a chance while at Gamesday, stop by the table which is being run by Jawaballs and Fritz. I'll probably be there building and painting some mini's :)
Also now that GD entries are out of my mind, I will be back to painting and building all sorts of mini's and posting them up to show progress.
Lastly, for those in the NY area, if you haven't heard already...BFS located in White Plains is hosting a tournament on the 30th of May. 40 players are signed up so swing on by to check it out.
Wednesday, May 6, 2009
Anyways, enough yapping by me...I gotta get back to painting. Leave a comment pls. I love to read them and respond.
Thursday, April 30, 2009
Friday, April 10, 2009
Wednesday, April 8, 2009
Friday, April 3, 2009
I start with a mid-tone color instead of the usual base coat then highlighting with lighter paints. One the mid-tone has been based on the model, I use a mix of 1:1 base and a highlight color and water it down ALOT. I apply the glazes over and over until I like the color. Then I start on the shadow with is 1:1 basecoat and scorched brown. I don't use black because it tends to be too cartoony looking and not realistic. I think the brown tends to give it a warmer shadow. If I really really need, I'll use a very little bit of black and mix it with the shadow mix to darken a tad.
WIP so far on the glaze in the pic below. I took this pic before I threw on a few more glazes or shadow. I still need to do an extreme highlight and extreme shadow....2:1 ratio or 1:1 with a bit of black or white.
Comments and suggestions appreciated. Especially this is my first go at glazes, those that know better, please critique...the more critiques, the better overall piece I will have for GD. :D BTW, sorry for the bad pic.
Tuesday, March 31, 2009
I'm going to dirty it up a bit more and make the contrast between the light areas and dark areas a little bit more extreme due to the horrible lighting conditions at GD. I think the sharper and more intense contrast will show better in the hall with the lighting. As for the arms, still a WIP, but getting there. ONLY 1 MONTH LEFT.......grrrr....need to finish this piece up soon so I can work on the other models I want to enter.
Comments appreciated. Suggestions more then welcome.
Monday, March 30, 2009
3 units of 14 Plaguebearers
2 units of 3 Flamers
2 Daemon Princes with wings
I won the initiative and gave Fritz first turn. He deployed his entire of into the corner as the mission was Annihilation. I believe he had Eldrad, 2 units of snipers, 3-10 man units of Harlequins, and 3 wraith lords. He packed everything into a corner....hmmmm....gonna be tough to kill his units as I was hoping he would spread them out a bit for me to pick them off one unit or two at a time.
Fritz deployed everything as mentioned...packed into his corner...hiding like cowards...or was it just another eldar trickery?
When my turn came along, I rolled my die to see if the Nurgle gods favored me and my champions, but alas it was not meant to be. My second group would DS in....not what I had planned for. But it somewhat worked out for me since I had both my flamer units in the second group and Fritz had his army packed in. Along with my 2 flamer units, I had 1 DP and 1 unit of PB deepstrike in. All but the DP materialized where I needed them and the DP popped up in the open and not behind a building like I had intended. The flamer units scorched the earth and the tricksters. The first flamer unit was decieved by the Harlequins trickery and must have flamed the wrong area as only 1 Harlequin perished. The second flamer unit paid no attention to the false images of dancing aliens and flamed them to death. All but 1 sniper survived and ran off the table.
Fritz would begin this turn by moving up 2 Harlequin units and shooting at the flamer units that popped out of the warp. He managed to kill 2 flamers from each unit. His wraithlords and second sniper unit would take aim at my lone DP hanging out in the open and causing 2 wounds on the mighty prince. Come assault phase, the harlequins easily dispatched the remaining flamers back to the warp.
I knew my flamers would bite the dust this turn. So I needed some good reserve rolls......blank, blank, blank, and only 1 unit would come on....DOH! So Epidemius and his unit of plaguebearers would materialize in the open on Fritz's left flank. No shooting and no assault for me. :(
Fritz had moved his units closer to the plaguebearer unit on his right flank. Hoping that my high toughness would see me through it, I didn't mind the imment attack much......what i fool i was. Fritz began firing his wraithlords and snipers and finally took down my DP which was a big threat to him. He assaulted two units of harlequins into the plaguebear squad and totally cut them down.....my downfall was that he cast doom on them allowing for any failed wounds to be re-rolled. Though I though my high toughness would help, it didn't help as the harlequins rolled 6's (he needed only 5's and 6's to wound) to rend and I would only get my invulnerable save. And Fritz must have used some eldar trickery with image altering powers or something because he rolled a crazy amount of 6's.
Finally on my turn the rest of the army would appear....I'm thinking a tad too late by now. I decided to be bold and take a chance. After destroying the right flank of plaguebearers, the harlequins were kind of packed together. So I unleashed Ku' Gath on the left flank and threw a nurgling bomb at him.....what a low point of the game for me. He hit 3 harlequins and rolled triple 1's to wound them.....grrrrr.....then for fun i saw what i would get if i rolled again....triple 6's!!!!! why do the gods of nurgle hate me so......anyways, with that epic failure to do any damage there i knew the game would end soon.
Fritz's unloaded shots in Ku' Gath and he took 4 wounds. He also inflicted 1 wound on the second DP. In the assault, Fritz took out the Greater Daemon and his right flank. He charged my second plaguebearer unit with two harlequin squads....same story as before....with doom on my unit, i lost all but 1 plaguebearer. He swung back only to miss and vanish back into the warp with his tail between his legs.
On my turn, I had to atleast redeem myself and take out 1 more unit. I flew my DP behind the harlequins on his left flank and marched my last plaguebearer unit forwar. No shooting. Charged both PB and DP unit into the Harlequins and won combat. Fritz failed the morale test but unfortunately for the Harlequins, the DP caught them while they turned to run and cut them down.
This is where we finished the game as I called it as there was no way I would be able to continue and put pressure on his units. All in all, it was a great and fun game. My thoughts are that what hurt my the most was 1) Doom on my units 2) Evenly dispributing my groups 3) and lastly, placement of my units when they come in the game. But at the same time I feel that if I were playing against marines or IG, there would be no rending and only 1 model with a powerfist or powersword that I would have to deal with....not a full unit with rending and re-rolls to wound on top of that. I will continue to tweak my list and play a few more games before really trying to make a fully competitive list. Maybe I'll go the local tournament being held end of April to see how the nurgle list does.
Monday, March 23, 2009
I'm also throwing in a unit of Ork Stormboyz for the unit entry (see pic below). I think I'm going to do a unit of either 5 or 6. Another few pieces I recieved in the mail is the FW Inquisitor Rex and FW Khorne Lord. Which should I do for single and which should I toss into Open? Your thoughts and comments as to why will help me out IMMENSELY. I'm also debating about doing a Tyranid model for the large model category, but not sure yet....I'll wait until I'm confident enough that my other models are mostly done first.
Thursday, March 19, 2009
I decided I wanted to do the Nurgle Dreadnought because 1- it'll help me finally put together some nurgle pieces for an army, and 2- I think the FW model is just fantastic and filled with detail, which I like alot.....if you haven't noticed by now, I get into the detail part of everything.
The first few layers are drybrushed on, but once i give it a wash, i'll be doing to painful task of painted each armor plate, maggete, pus, etc. with highlights and shadows to make each part pop.
Pics of progress so far......BTW, for some reason while working on this model, i felt a bit of pain in my left pointer finger, and you'll see in the pic why......so wierd.....This shows you the power of NURGLE....lol.